Welcome to the Just Call Kyle Devlog!

Kyle

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Version 0: Pre-Alpha


0.1


0.1.1

The basic player mesh and rig were imported into the Unity project, along with running and jumping animations. An empty animator was created for the player. A basic scene with three cubes for movement testing was constructed.


0.1.2

Player and camera controller scripts were created, which allow the player to walk, jump, and look around using WASD, space, and arrow keys. The basic animations were connected to the player's animator.


0.1.3

The model for the player's vacuum weapon was imported. A new animation for aiming was created.


0.1.4

All controls were converted to use the new Unity Input System Package to easily support keyboard/mouse, contoller, etc. Aiming and shooting actions were created and their animations were connected to the animator.


0.2


0.2.1

Box and tennis ball 3D models were imported into the project. These were used to create and test a new custom outline renderer and smooth shading.


0.2.2

The player's 3D model was reimported in order to smooth and outline the game object. A new erlenmeyer flask object was also imported to test the renderer's handling of transparent materials. A script to prevent the camera from clipping through objects was created and will be completed in future updates.


0.2.3

The ProBuilder package was installed and a small testing playground was created with stairs and cubes. A radio object was imported to test spatial audio within Unity.


0.2.4

A small collectible with an animation and sound effect was created. A basic HUD displaying the number of collectibles (parts) the player has was created and increases by 5 for every collectible acquired by the player.